Cross Trainer Activities - The IT Education Company NZ

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Cross Trainer – unlimited user licence (New Zealand Delivery Only)

A single device Windows installation of Cross-Trainer, with no student record limit.
Includes Windows install DVD, 1 hand controller, and manual.
One off purchase price. (Windows OS)
(30 day right of return excludes freight and opened controller packs)

Quantity Discount available Quantity Discount available
$ 365.00 Add

Additional Extras

Replacement Cross-Trainer Logitech F310 Controller

Logitech F310 Hand Controller
New Zealand Delivery Only
(30 day right of return for faulty goods only. Freight charges still apply.)

$ 49.00 Add


All 10 Cross-Trainer activities have 25 levels, with 20 micro-levels within each level. The last 5 levels of each activity are extremely challenging and many users will not progress past the 20th level.  This is normal, and no student should be expected to master these higher levels.  The last five activity levels are included to challenge the user to their highest possible level of skill.

Students will not have access to all of the activities at the same time; they will be automatically offered each of the activities when the level of challenge is appropriate for them as they work through the program.


Visual-Spatial Activities

The Visual Spatial activities focus on different aspects of visual-spatial skills.  The 5 activities work on different kinds of "muscles": visualization, visual memory, mental rotation, visual tracking, spatial orientation, and multi-perspective coordination, among other skills. A student struggling with math or science might improve his performance by receiving extra coaching, but he could also develop the visual-spatial skills that make it easier to learn math and science.

Waterworld is designed to improve figure-ground perception, the understanding of negative space, visual matching, visual memory, and mental rotations. Students create a pattern on the right side of their screen that matches the pattern on the left.

Tangrams is designed to help students focus on part-to-whole relations and spatial relations. This matching exercise gradually increases in complexity, allowing students to complete puzzles from memory.

Spatial Delivery is a three-dimensional navigation activity that focuses on spatial directionality and spatial memory. Students use a map to find their way through a maze to deliver a package.

Flips is designed to improve students' ability to visualize objects as they appear. Students duplicate shapes after they have been rotated 90 or 180 degrees.

Cubes is designed to help students visualize objects from different perspectives. Students envision what a scene or set of objects would look like if seen from a different angle.

Click here to see all 22 Visual-Spatial skills addressed in Cross-Trainer


Logical Reasoning Activities

Each of the Logical Reasoning activities focus on different aspects of logic that are fundamental to comprehension and problem-solving. It provides the foundation for creating new ideas,  comprehending theories, and recognizing relationships. Logical reasoning is crucial to basic organizational skills, discerning patterns, and drawing inferences, all of which are necessary in conceptual learning.A student struggling with reading, math, or science might improve his performance by receiving extra coaching, but he could also develop the logical reasoning skills that make it easier to learn those subjects.As with a good teacher, the software is designed to branch upward when the student succeeds, and provide more help before the student gets frustrated.

Satellite is designed to improve deductive, inductive, and inferential reasoning skills. It employs abstract thinking skills, flexibility of thought, and it emphasizes the concepts of reversibility, implication, negation and double negation, conjunction, and exclusive conjunction.

In Stepping Stones Students place activity pieces (stones) across a river to create a pathway. The stones must be placed in a sequence that fits a pre-determined pattern. Students analyze the initial pieces to discover the pattern and determine what pieces they need to complete it. This activity challenges students to develop skills such as deductive reasoning, analysis, patterning, and inference.

World Cup challenges students to improve their thinking in two important ways. The first is through the understanding of the concept of class. The second is by challenging students to think systematically and efficiently by carefully planning their way through the challenges. If students resort to guessing and other inefficient strategies, they will learn that it is more difficult to progress in the activity, but when they carefully think through their choices, they progress more quickly to the higher levels. World Cup is a Venn diagram activity in which students must logically determine that pieces belong inside the circles on the playing field.

Fishing Derby is designed to develop classification skills, as well as improve speed. Students look at fish of different colors, shapes, depths, and numbers of stripes, and catch 3 fish that are grouped according to certain criteria. A valid group of fish is comprised of three fish which are the same within each attribute class, or different within each attribute class. For example, the shape and color could be all the same while the depth and number of stripes could be different. What cannot happen within any attribute class is to have two fish which are the same and one different (e.g. two blue and one red).

In Bridge Builder, students select activity pieces that complete a series of pieces in a puzzle to repair a bridge. The activity challenges students to understand the relationship between two objects and their degrees of similarities or differences. It is designed to improve pattern recognition and to employ deductive reasoning skills. The activity emphasizes comparing and contrasting, analysis, and understanding relationships.

Click here to see all 13 Logical Reasoning skills addressed in Cross-Trainer


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